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ROCKET LEAGUE – Patch 1.32 veröffentlicht

Psyonix haben heute für ihr explosives Auto-Fußball-Spiel Rocket League den Patch 1.32 veröffentlicht. Mit diesem Patch wurden einige Fehler behoben.

Der Patch ist 251,1MB groß und wir haben für euch die Patch-Notes zusammengefasst:

General

  • Fixed the double Boost spawn on Beckwith Park (Night)
  • The ball height indicator/decal will now correctly appear on the Blue team’s half of Arena Core 707
  • Optimized Dropshot dedicated server performance to reduce problems reported since our last update. This benefits all game modes as any server sharing resources with a Dropshot match was affected
  • Fixed an issue with player spawn position in Steam Workshop maps
  • Players who enter Training directly from the end game screen will no longer prevent their party leader from searching for another match.
  • Fixed an issue that allowed Party Leaders to search for a new match while already in a lobby if a new player joined the party.
  • Map-specific Loading Screens have temporarily been disabled while we investigate game stability issues introduced in the Dropshot update.
  • Additional performance improvements to Aquadome

Rocket League erschien am 7. Juli 2015 für die PlayStation 4.

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